Houdini - Quaternions From Rotation and Axis
float deg = radians(@Frame % 360);
@orient = quaternion(set(deg, 0, 0));
Substituting set(0, deg, 0)
- Y-axis.
Substituting set(0, 0, deg)
- Z-axis.
float deg = radians(@Frame % 360);
@orient = quaternion(set(deg, 0, 0));
Substituting set(0, deg, 0)
- Y-axis.
Substituting set(0, 0, deg)
- Z-axis.